Digini made software tools that let hobbyist, independent or professional game developers be more productive when designing complex 3-D game environments. The product was called Blade3D and it offered a “what you see is what you get” experience for artists. That is, they can insert objects into a 3-D scene and then step back and see what they really look like. The idea was to do for game development what Adobe did for photo editing. Digini merged with Vyk Games to form Blade Games.